As the pandemic shut down, cancelled and delayed events people had been looking forward to, Wave co-founder and CEO Adam Arrigo saw an opportunity.


His company was founded in 2016 at a time when brands like Oculus and PlayStation were looking to bring virtual reality into the mainstream. Not knowing how ready people would be, Arrigo and his team were conservative with the company’s money.

“We basically didn’t spend any money because we weren’t sure how quickly people were going to strap these things to their heads… And we were kind of right because VR sort of petered out,” said Arrigo.

Instead, the company worked on something that he characterizes as a “metaphor for a live performance.” Arrigo, a game designer and a musician, realized the music industry needed a tech boost to help keep artists connected with their fans during the pandemic.

Wave provided artists the ability to perform

Read More